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Thread: Crafting in ESO

  1. #1
    Advisor Nightreaver's Avatar
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    Default Crafting in ESO

    There are five general professions:
    Provisioner – allows to create food and other supply
    Enchanter – can add special effects that make your items cooler
    Weaponsmith – profession that allows to create weapon
    Armorsmith – armor specialist
    Alchemist – creates different potions that help in battles
    copied from http://elderscrollsonline.info/crafting

    K, who plans on doing crafting and which crafts?
    Would be nice if we could get them all covered.

    If no one is then I imagine I will take Armorsmith/Weaponsmith but guessing at least one person will be picking those up ("Cough" Sarc "Cough"). In that case I will take Enchanter (since apparently this is the closest I will ever get to playing an Enchanter again) and one other depending on what is not taken.

    Having multiple Armorsmiths and Weaponsmiths might actually not be a bad idea since it sounds like each race will be making their own versions. (Guessing same stats but different look)

    Also guessing that an Imperial Armor/Weaponsmiths will be huge moneymakers since that will have the smallest number of people able to craft the pieces and yet seems to be the greatest demand.
    Last edited by Nightreaver; 01-31-2014 at 03:31 PM.

  2. #2
    Philosopher Sarcoth's Avatar
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    I'm sure you know me, so I will be doing all of them. Sadly, I can't do them all on the same character, so I will have ALTs. I will be spending all my money on upgrading bag and bank space and not on other stuff. Since I won't have to save up to buy a mount now, I can go out and spend it all as needed.

    For gear, I plan to rely on the gear that I find.

    For my main character, I plan to focus on Enchanter and Alchemist. Any points I have left over will go into Provisioner. So, it is definitely safe for you to take those two since I will only do the other two when I feel like logging off my main for awhile. Or, when I need to get rid of some stuff in my inventory.

  3. #3
    Mentor Alephen's Avatar
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    hopefully we will have enough toons i can have one of each, but alephen will work a forge. i forsee much being broke. kinda worried 2 crafts on 1 toon would drain too many skill points from the skills needed to properly commit home invasion robberies with a side of murder.
    Thanks to denial, I'm immortal.

    Alephen 55 Cleric, Hemmi 55 Bard, Krutch 55 Necro, Ddraig 55 Disc, Thrae 55 Psion, et al. RIP vanguard.

    Alephen 55 Commando, Ddraig 55 Gunslinger, Epur 55 Sage, Zuki 55 Guardian, Athrae 55 Assassin, Hemmi 55 Operative, 2 55 commandos, 1 each other subclasses.

    Sacred Haven Yeomen, Smiths, Tailors, Enchanters, and Rationeers Society
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    Bard Osacian's Avatar
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    I was planning on going with weaponsmith and armorsmith due to the Imperial option I will have on my first crafting alt. My other crafting alt will then go with Alch and Enc.

  5. #5
    Advisor Nightreaver's Avatar
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    @Threathen
    Just so you know, the Crafting classes got reorganized.
    Armorsmith got broken down and is now divided between Blacksmith (heavy armor and metal weapons) and A Clothing (Cloth and Medium armor)
    Weaponsmith got converted to Woodworker (Staves and Bows)

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  6. #6
    Philosopher Sarcoth's Avatar
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    The only two I think you should definitely keep together are Blacksmith and Clothier. The reason is, if you find a racial scroll/book, it should apply to both crafting skills.

    Other than that, making an ALT for each one separately is probably a good idea. It will give you more storage that way and you will need less skill points to get all the need skills.

  7. #7
    Advisor Nightreaver's Avatar
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    There are also Racial weapons to consider though I don't think that Racial Bows and Staves will have that much of an impact.

    Nightreaver

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    Bard Quiyn's Avatar
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    This is weird. I thought I posted yesterday that I'll be in helping with crafting and hope to craft some area where I'm needed. I'll probably start out making weapons as those seemed hard to get exactly what I wanted.
    Name:Quiyn Pada na Estel
    Race:Altmer
    Class:Templar
    Role:Healer
    Guild:Sacred Haven

    Barnham - EQ1, Quintorak - EQ1, Flexx - EQ2, Rakslin - EQ1 and EA2 and Quiyn - V



    RIP Vanguard

    Hello ESO!

  9. #9
    Mentor Alephen's Avatar
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    if racial style books arent tradeable, it makes it more problematic too. :/ we would need our main toon be the one to do this, or risk taking a rather long time getting all styles. i am guessing there wont be an imperial styles book, as, it appears, you are.

    also, i perhaps we can get a couple 3 people to try a harvesting group next beta. see if each person gets a 'loot' from the node, others can also join harvesting the node for a higher yield, or grouping is counter productive to harvesting.

    perhaps these questiong have been answered. havent found the official beta forums though so maybe these questions have been answered.
    Thanks to denial, I'm immortal.

    Alephen 55 Cleric, Hemmi 55 Bard, Krutch 55 Necro, Ddraig 55 Disc, Thrae 55 Psion, et al. RIP vanguard.

    Alephen 55 Commando, Ddraig 55 Gunslinger, Epur 55 Sage, Zuki 55 Guardian, Athrae 55 Assassin, Hemmi 55 Operative, 2 55 commandos, 1 each other subclasses.

    Sacred Haven Yeomen, Smiths, Tailors, Enchanters, and Rationeers Society
    <SHYSTERS>

    I find your lack of faith disturbing.
    http://www.youtube.com/watch?v=3COB5g4RyYY

  10. #10
    Advisor Nightreaver's Avatar
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    Good question on Racial style books, will have to ask in Forums.

    I have harvested while in groups before, to my knowledge no one else in group received any mats when I did so.

    Items that are bound seem to be bound to account meaning you can still trade bound items to alts. At least that was true for me last BETA. I think I still have one racial book (Breton I think) on one of my characters in BETA. If so I will try to mail to someone to verify. Oddly enough it was my alts that found the three Racial books I did find. One in the prison starting area and other two from containers in the room with the Bankers where my alts spent most of their time.

    Nightreaver

    Beta forums are only open during BETA and for a few days after.

  11. #11
    Journalist Lashan's Avatar
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    Good way to get more storage and money - for anyone interested in crafting or just wanting to have more bank space. Total storage 500+ slots with less then 10 k in upgrades
    Toon 1 , main - Clo BlkS WW ( extracts all 3 for xp). Skill points allocated to hirelings >extraction>skill>research. upgrade storage to 70-80 asap. Feed horse for speed/storage. First to level all crafting to lvl 4. research 3 then 6 traits on same items
    #2- Enchant ( 1 point to hireling in all 4 skills 1 to extraction in Enchanting) - extract all glyphs to save space ( there are 50? runes total) Use as a bank - store only enchanting
    #3 -Alchemy ( 1 point to hireling in all 4 skills) - store only Alchemy ( 18 mats + 9 waters )
    #4 Clothing ( 1 point to hireling in all 4 skills) - storage of Clo light Armor mats + purple or higher Light A Clo for future deconst
    #5 Clothing ( 1 point to hireling in all 4 skills) -storage of CLo Med Armor mats + purple or higher Med A Clo for future deconst
    #6 BSmith ( 1 point to hireling in all 4 skills) storage of Bsmith mats
    #7 WW ( 1 point to hireling in all 4 skills) storage of WW mats
    #8 Food ( (1 point to hireling in all 4 skills) store and craft food and drinks - ( compare bonuses and spent points on line that is better /easier to level)
    upgrade bank unitl 70 - then toon #1 to 80 then bank to 90.
    Bank holds: trait stones (18) + racial stones (10) - all resins/tempers to corresponding toon. Research on toon 1 , on the first day 2 traits on the same 3 items ( 1 exploration, bow -and/or resto staff -training.)
    Gets 2-8 to level 3 WW>Clo>BlkS then , 2-8 to level 3 Enchanting ( make a table for rune combos and exp per 1 ) Download inventory of at the end of the day design combos for the next day crafting. Stop Enchanting once all 7 at lvl 3.

  12. #12
    Novice cloud8814's Avatar
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  13. #13
    Journalist Lashan's Avatar
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    Awesome guide from beta forums with calculations for leveling :

    A team of Elder Moot members determined a workable way for 2 crafters to help each other level as quickly as possible for the three smith crafts, Blacksmithing, Clothier, and Woodworking. This is not the best and highest Inspiration Points (IP) you can earn in the game, but it is the second best and most convenient to work with. We also learned that each profession has one item in each Tier rank that gives the most IP earned per resource material used. So far, they are:

    Blacksmith
    • Tier 1 Iron = L4 daggers
    • Tier 2 Steel = L16 daggers
    • Tier 3 Orichalc-Steel = ?
    • Tier 4 Dwarven = ?

    Clothier
    • Tier 1 Jute/Rawhide = L14 boots, hoods, gloves, hat, shoulders, or belt

    Woodworker
    • Tier 1 Maple = L4 Bows


    HOW IT WORKS
    1. Each crafter creates a set of the recommended items.
    2. They trade their items to each other.
    3. They deconstruct the other person's crafted items.
    4. Rinse, Repeat until you reach the second Tier level of your craft rank where you can spend a skill point in the next level material.
    5. Now you make the next level recommended items, for example, they would be L16 daggers for the Tier 2 set of Blacksmithing.
    6. And so on through all the tiers over time.

    When you deconstruct a player-made item, you are earning 800% more IP than if you crafted and deconstructed something all by yourself. The system works as a sort of leapfrog game, where each crafter is jumping over each other to go forward as they level up through the tiers. The beauty of the system is that it's mutually beneficial, because you both craft items for each other, it's a clean fair swap of raw materials used to craft them. Naturally higher level crafters can also mentor low level crafters, perhaps the low level crafter can simply give the mats needed to the higher level crafter to create items to be deconstructed for leveling.


    THE MATHS BEHIND IT ALL
    There are 4 major ways to earn IP, this is how they relate to each other for IP gain:
    1. [0% Lowest Amount Earned (LAE)] Deconstruct your own crafted item
    2. [+369% over LAE] Create an item
    3. [+800% over LAE] Deconstruct another player's created item
    4. [+1069% over LAE] Deconstruct a world drop green item

    As you can see, the gain curve is pretty consistent. It's not been tested by our team but I think we can reasonably expect the trend to continue with a bonus IP gain of approximately 1200% for a blue drop, and 1400% for a purple drop, and so on. This curve has been tested across all three smith crafts and is consistent for all of them.

    The best IP you can gain is to deconstruct world drop items of the highest level you can get. However, collecting enough of these to really power-level your crafter won't be viable, so the next-best solution is to deconstruct items made by another player (or an alt) for the 800% IP boost gain over the Lowest Amount Earned, which is what you deconstruct that you made yourself. This is why we created the Leapfrog Leveling system.

    Each Craft has 1 Item that is Most Efficient for Leveling in each Tier
    Crafting tiers for the smiths are based on the raw crafting material you use. Each material is available in combat-level appropriate zones that sort of match the levels of the gear you can make for that Craft Tier. For example, Tier 1 for Woodworker uses Maple, for item levels 1-14, and Tier 2 uses Oak for item levels 16-25 and so on.

    In order to determine which item is most efficient, we determined the IP gain for items which use the least amount of materials, based on IP earned per material. Here is a sample of some of the blacksmithing IP gains
    • To craft, then deconstruct your own L1 dagger = 30.5 IP / ingot
    • To craft, swap, then deconstruct someone else's L1 dagger = 76 IP / ingot
    • To craft, then deconstruct your own L4 dagger = 40.66 IP / ingot
    • To craft, swap, then deconstruct someone else's L4 dagger = 99.66 IP / ingot

    As you can see, you get more IP per ingot working with a team mate, and you get more IP per ingot from the L4 dagger than you do from the L1 dagger. In this exact curve, the L6 dagger was infinitesimally better (+0.10 IP better) but we stuck with the level 4 so we could use lesser ingots per item.

    Many special thanks to @McLeod25, @Repus , @decompiler , @Mordraig , and @steelpatch3050 for all their help in putting this together, as well as all of the Elder Moot guild for all the donations of materials and support in helping us to do this research!
    Last edited by Sarcoth; 02-26-2014 at 09:21 AM.

  14. #14
    Bard Osacian's Avatar
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    Nice, looks like I will have to find a crafting partner to check this out.

  15. #15
    Journalist Lashan's Avatar
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    Let me know when you are ready,Threathen. Also i noticed that it does not matter how many ingots you are using - the xp is set per Level. Please confirm - just craft same level items that require different number of mats. If thats the case then daggers/sash.. whatever has lowers input costs will be the leveling items of choice.
    The guide above is for max xp not for max cost efficiency as they not taking into account cost of racial stones which actually tips the scale in favour of crafting L14 items for tier 1.

  16. #16
    Bard Osacian's Avatar
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    I should be on at 9am PST (beginning of beta). I have a honey-do I need to get done before that so I am uninterrupted the rest of the day.

  17. #17
    Advisor Nightreaver's Avatar
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    I would also like to do some testing on this as well. Last BETA I tested Crafting efficiency of different levels but did not take deconstruction into consideration as I was giving the pieces away to guildmates.

    What I found:
    Crafting level 4 item cost 6 mats and resulted in 115 IP (Crafting exp) so 19.17 IP per mat
    Crafting level 14 item cost 11 mats and resulted in 288 IP so 26.18 IP per mat.


    "To craft, then deconstruct your own L4 dagger = 40.66 IP / ingot"
    (So 243 IP total)
    "To craft, swap, then deconstruct someone else's L4 dagger = 99.66 IP / ingot"
    (So 598 IP total)

    The guide above is for max xp not for max cost efficiency as they not taking into account cost of racial stones which actually tips the scale in favour of crafting L14 items for tier 1.
    But then you also need to consider the mats returned from deconstruction.
    Crafting and breaking down two level 4 items would cost 12 mats + 2 Racial stones.
    Crafting and breaking down one level 14 item would cost 11 mats + 1 Racial stone but would result in only half as many mats returned from breaking down.

    Nightreaver

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