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Thread: Quest Turn-In

  1. #1
    Sarcoth's Avatar
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    Quest Turn-In

    We rediscovered last night that when you do a quest turn-in, everyone in the group gets XP. I don't think this is split among everyone in the group, but I assume each person is given an equal amount of XP. I suggest someone test it out.

    Anyhow, if this is the case, I recommend that we all hold on to those quest items until a bunch of others on online. Then try to get a full group together and go turn in the quest items at the same time.

  2. #2

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    Also, for hand ins the game still has a global total it remembers... meaning if someone hands in 1 item for a set of 3, the quest will only need 2 more items to complete... FOR ANYONE!

    I saw last night when turning in some troll quests that there were 'extra' items already turned in so I just added the few extra I needed to finish and reset it.

  3. #3

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    Oh wow, that's awesome.. we need to test, if everyone gets the same exp, that's crazy. I turned in about 30 CB belts last night and got 50% of my lvl at lvl 10.

  4. #4

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    man, quests out in gfay area are much better than the swamp!

  5. #5

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    Ha, I was going to post this today Nice surpise on the quest turn in... I got 1.5 levels from that...

  6. #6

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    save your orc scalps too.. like .01% exp per turn in, but 5 GP per. I turned in 50 last night (turn them in, in High Hold Pass)

  7. #7

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    Where do Orc Scalps get turned in at? I just sold a bunch of mine... Unless they are the quest item ones, those I destroyed because I thought they were for quests that are currently on lock-out...

  8. #8

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    High Hold Pass to the guard captain. they are tradeable, so I don't think they're the quest ones. Just "Orc Scalp" if I remember.

  9. #9

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    Isn't HHP kind of a distance away from GFay?

  10. #10

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    Quote Originally Posted by Kiron View Post
    Isn't HHP kind of a distance away from GFay?
    It was about a 30ish minute trek! Little dangerous, but it wasn't horrible. You don't have to ride the boat, you can just teleport so that eliminates a ton of time.

    I did it at lvl 9 and had no real issue.

  11. #11

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    HHP only has danger going through the gorge, and that is only the dang minnos if you're unlucky

  12. #12
    Sarcoth's Avatar
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    Update on the group XP.

    Here is what I noticed when I was in a group doing the crushbone belt turn-in quest. We had a full group of six at the time. Each turn-in resulted in about 1/50 XP. That means, I think 50 belts would level someone from 7 to 8. I kept one belt for myself and left the group. This belt increased my level by 1/25 XP; 25 belts to go from level 7 to 8.

    So, there is definitely a difference. If you are the only one turning in belts, it's best for you to do it solo. But, if you have a full group of people, and each of you have 5 belts each, it is more valuable to turn them in together. I'm not sure if there is more gain for 2-5 people, but I still think this is cool. Basically, I don't know if it's worth doing if there are only two people turning in belts, but if 3 or more are turning in belts together, then you will be gaining more XP.

    Personally, I don't mind helping out others, so it isn't a big deal to let others join in on my XP.

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