Progeny System
"Players will be able to 'retire' high level characters and then create their children as new characters, but these new characters, the 'progeny', will have certain abilities, stats, etc. that make them slightly yet noticeably better than a completely brand new character (but not to the point that it unbalances things)."
Quote from Kilsin* (01/23/2017) *
https://www.pantheonmmo.com/content/...m-what-say-you
"We have explained parts of this already but this isn't a forced system, you can ignore it and play the game without worrying. We have said the rewards/bonuses for using the Progeny system will not be game breaking, meaning - you will not suffer in a group against someone who has used the Progeny system if you haven't, people are just wildly throwing assumptions and opinions around without actually knowing how the system works, but to explain why we think it will be good for Pantheon very briefly and for context (and this isn't information for people to cherry pick and continue arguing over, it is some very general reasons behind why a system like this can be very good for our game)
- It helps keep lower/mid level zones populated
- It helps new players find their feet with level appropriate players
- It helps us with horizontal progression instead of capping out and only having bottlenecked raiding/end game content (then leaking subscriptions -our main form of revenue- years down the track, while they wait for an expansion, which is a common trend in these types of games)
- It helps us with balance
- It plays into the fine tuning of dungeons, quaternity and group availability in a group based game
- It helps stimulate the crafting and harvesting spheres by always having a supply/demand
- It helps by keeping the economy continuously ticking over with player driven items through 1-50 level ranges
- Plus many other reasons that we will go into later as we continue more work on this system.